EGX 2017: Tracks – The Train Set Game

There’s really only one word I can use when describing Tracks – The Train Set Game, that word is “delightful” and I think most will agree. It is the most chilled out game I’ve ever played.

I missed playing Tracks during the EGX event, but in the days which have followed – after one of the group I went with explained his time on the show floor with the game – I have purchased the game four times. That’s one copy for me and everyone else I went to EGX with. We were all so intrigued by our friends description of what he’d played, and since I’d somehow completely avoided buying a round during our brief visit to the Friday evening party, it had to be done. That is particularly evident when the game isn’t much more expensive than a bottle of beer was at EGX…

I’ve only spent an hour and a half playing so far, but the core controls can be picked up in a matter of seconds, there’s recently been an update to improve the tutorial a little too. The game looks gorgeous, which surprised me. Who knew a wooden train set and associated props could look so good?

Your imagination can run wild, sadly mine lets me down when given a completely blank slate, which is an option in Tracks. If you so desire, you can start with a single train and a single piece of track, with a large blank area to get creative. There’s also a “living room” level, where you can throw what look like giant sofa cushions on the ground to raise the terrain. There’s sofas, big screen TVs, dining chairs and tables. Like I said, delightful.

This isn’t Minecraft, or SimCity, but it does scratch that itch, a little bit, so if you’re into that sort of thing, or trains, or have small children, you must check this game out.

It’s in Early Access at the moment, with no definitive release window, but they do plan to support Steam Workshop in some fashion. Billed as “very much a sandbox right now” which I’d agree with, it’s already a very fun (if limited) sandbox at this stage, well worth the small asking price.

You can read more on the developers site about how it came to be. Here’s a few screenshots for you!

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